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Deep within a digital underworld - a parallel universe composed of ones and zeros where warlocks, wizards, and warriors roam - a secret lies: multi-million dollar economies. Economies where real money meets "play money." Gamers spend vast amounts of time inside these online playgrounds, developing their characters by acquiring weapons, armor, trinkets, and gold. These virtual goods are used to make their characters more powerful and ultimately more competitive in the virtual world they inhabit. But some gamers don't have the months and years it takes to obtain these goods. Fortunately for them, it is now possible to spend hard-earned cash on the virtual gold and goods that help them obtain the power and status they seek. The real-world economic opportunities these virtual worlds offer can translate into salaries that many can only dream of making. With a team of workers playing MMO's (Massively Multiplayer Online Game)around the clock, individuals and companies can rapidly earn the coveted virtual items, in turn selling them online to gamers who don't have enough time to acquire them. But is it so simple? Play Money explores the complex world of virtual property, the business of real money trade, and the question that blurs the line between the virtual and the real. |